Zazumite

A witty, mouthly little ex-slave gnome

Description:
ZAZUMITE
Gnome Male
Small-sized Humanoid (Gnome)
Rogue 4

STATISTICS
Str 16 (+3); Dex 18 (+4); Con 18 (+4); Int 15 (+2); Wis 12 (+1); Cha 17 (+3)
Alignment: Neutral
Movement: Ground 20’; Run x4
Senses: Low-light vision
Languages: Common, Elven, Gnome, Goblin, Sylvan
Initiative :+8

SKILLS
Acrobatics +7, Appraise +9, Bluff +10, Climb +6, Craft (untrained) +2, Diplomacy +8,
Disable Device +10, Disguise +7, Escape Artist +7, Fly +5, Heal +1, Intimidate +3,
Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +10, Perform (untrained)
+3, Profession (Gambler) +9, Ride +4, Sense Motive +7, Sleight of Hand +10, Stealth +14,
Survival +1, Swim +6, Use Magic Device +10

FEATS
Armor proficiency [Light], Dodge, Improved initiative, Simple weapon proficiency

DEFENSE
HP: 46
AC: 19, touch 16, flat-footed 18 (base +10; armor +3; dex +4; size +1; dodge +1)
CMD: 20 (base +10; BAB +3; str +3; dex +4; size -1; dodge AC +1)
Saves: Fort +5, Ref +8, Will +2; (+2 racial bonus vs illusions; +1 Reflex save bonus vs traps)

OFFENSE
Base Attack: +3; CMB +5
Ranged: masterwork shortbow +9 (1d4 / x3)
Melee: +1 masterwork short sword +8 (1d4+4 / 19-20/x2)
Melee: dagger +7 (1d3+3 / 19-20/x2)

SPECIAL ABILITIES
Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, speak with
animals. CL 4, DC (10 spell level Charisma modifier); Sneak attack +2d6;
Trapfinding; Evasion; Rogue talents [Fast stealth, Bleeding attack]; Uncanny dodge

GEAR
Arms: short sword; dagger x5; shortbow; gnome hooked hammer; masterwork / masterwork
gnome hooked hammer; arrow x115; masterwork shortbow; +1 masterwork short sword;
masterwork rapier
Magic Items: 1
General Gear: thieves’ tools; chalk, 1 piece x10; crowbar; flask x5; backpack; rope, silk
(50 ft.); signal whistle; tent; bedroll; flint and steel; lantern, bullseye; oil (1-pint
flask) x10; pouch, belt x5; shovel or spade; torch x10; whetstone; waterskin x10;
artisan’s outfit; courtier’s outfit; courtier’s outfit
Wealth: 312gp, 199sp, 3cp

NOTES
COMBAT: +1 attack bonus vs reptilian and goblin humanoid subtypes; Sneak attack +2d6 damage
DEFENSE: +4 AC dodge bonus vs giant type foes; +1 AC dodge bonus vs traps
SKILLS: +2 Perception to find traps; +2 Disable Device to disarm traps; -4 racial modifier on
Acrobatics jump checks
Bio:

Zazumite

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